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The Ruined City of Arah explorable path 1

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The Ruined City of Arah explorable path 1

Post  RavenSDE on Thu Jan 10, 2013 4:45 pm

Path 1: Jotun


Level 80. Hard. Medium.
Focus Illusionists. Their Chaos Storm deals high AoE damage.


Ooze (melee difficult)

Clear area before aggroing.
Bounces: Melee AoE. Medium damage. Knockback.
Splits upon death. Grab dropped "thing" and escort it to NPC. Ignore spawned enemies.
- Everyone else should escort. "Thing" spawns Oozes and is extremely slow to carry.


Light

Stand on light to get "Green Light"-stacks. Stacks greatly increase your damage against light-enemies while degenerating your health.
Run away to regenerate.


Tar boss

Stand on four springs to spawn it (also prevents enemies from spawning).
Tar spit (if not Burning): Multiple AoE circles. Low damage. Spawns Tars. Stuns for 1 minute (unbreakable).
- Keep Tar Burning to prevent. Use Whiskey if needed.
Tar spit (when Burning): Multiple AoE circles. Low damage. Burning.


Lupicus:

On big room you can hug left/right wall to skip most of the enemies (risky if you aggro too much).
Three phases, triggered at 75% and 50%.
Get immunity, blocks, Vigor, etc.
To quickly gain health run to other side of the arena to get out of combat (don't do this with 1-2 alive).


Phase one

Ranged players should stack to kill Grubs and Locusts faster.
Melee players should avoid each other and not stay in front of Lupicus. Lupicus will turn to face you when it is going to attack/infect.
- Warning: If you can't dodge infection you will most likely hurt your team.
Infects players: Greenish effect.
- Dodge when its arm is up. Learn it, without infection no Grubs will spawn.
- Avoid using melee-range summons. Lupicus may also infect them.
- Run to other players when infected to allow everyone focus it.
Roars: Knockbacks infected player and spawns a Grub.
- Try to dodge knockback. Focus Grub.
- Each Grub which reaches Lupicus increases its power and armor.
Spawns Locusts: Deals medium damage upon contact.
- Focus them down if stacking.
- Keep moving to avoid damage (circle, etc.).
Kick: Melee. High damage. Knockback.
Phase two starts when Lupicus turns invulnerable. Melee players should run away from Lupicus. Ranged players should scatter. Spawns an additional Grub when invulnerability ends. Focus last Grubs.


Phase two (use ranged weapons)

Keep your distance. When at low health focus more on your own survivability than damaging Lupicus.
Lupine Blast: Bolt with splash. High damage. Poison. Doesn't hit on melee-range.
- Keep side-stepping to one direction. Change direction to avoid.
Frenzied Blasts: Three waves of multiple projectiles with splash. High damage.
- AoE circles show estimated end-point for one projectile. Very unreliable, you will get hit outside of circles.
- Dodge twice, use AoE anti-projectile skills or invulnerability skill.
- If you run out of everything try to out-range whole attack (if everyone does this you risk reset).
Dash: Dash. Evades. Knockback.
- Dodge, leap, teleport or dash.
- Targets same player (highest armor?).
Melee: Knockback. High damage. Bleeding. Slow animation.


Phase three

Necrid Trap: Melee. Bubble. Medium damage ticks on area. Edges Knockback. Tracks movement.
- Don't dodge too early (safer to eat one tick). It just tracks your movement and you will still be inside.
- Dodging forward seems safest (minimum range?).
Frenzied Blast: Area effect on melee. Lots of small damage projectiles (high damage).
- Keep moving and dodge to same direction.
Life Drain AoE: Huge AoE. Medium ticks on area (high damage).
- Run away dodging when Lupicus starts rising.
Life-steal channel: Medium damage ticks.
- Dodge twice.
Lupine Blast: Bolt with splash. High damage. Poison. Doesn't hit on melee-range.
- Keep side-stepping to one direction. Change direction to avoid.



Korga the Mighty

Skippable, however killing it spawns a chest and a waypoint.
Dashes twice and then attempts to resurrect nearby corpses.
Control its dashes to keep it in same place.
- Use Staff found nearby to lay a trap which stuns Gorilla.


The spider room

Skippable, however you still need to grab Reflecting Crystals.
Two Champion Spiders. Can be a very tough fight unless one player can kite Champions while everyone else kills everything else.
It is suggested to kill NPC on fireball-room. If she dies when facing Jotun it may halt whole dungeon.


The Jotun

Gather 3-5 Reflecting Crystals before engaging.
Homing projectile: Projectile. Very high damage.
- Use Reflecting Crystals or reflecting abilities.
- Crystals break randomly on hit. Watch out.
- If you can't reflect don't engage. Reflecting Crystals respawn, go grab one.
Lava Font: Small AoE circle. High damage ticks.
- Keep side-stepping and dodge.
Flame-wall: Very high damage. Shrinks and grows.


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RavenSDE

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