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The Ruined City of Arah explorable path 4

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The Ruined City of Arah explorable path 4

Post  RavenSDE on Thu Jan 10, 2013 4:50 pm

Path 4: Seer

Level 80. (Very) Hard. Very Long.
Focus Illusionists. Their Chaos Storm deals high AoE damage.


Kaisar, High Priest of Balthazar

Spins for high melee damage (triggered by proximity).
Avoid AoE.


Vahid, High Priest of Melandru (use ranged weapon)

Ignore Trees.
Find safe spot, switch ranged and afk.


Farnaz, High Priestess of Lyssa(use ranged weapon)

Bring (party-wide) condition removal to remove very intense Confusion.
Stick together for party-wide cleansing.


Corrupted light

Corrupted light quickly damages whoever is carrying it.
Take mobility.
Run as a group and keep passing the ball to each other.


Lupicus: On big room you can hug left/right wall to skip most of the enemies (risky if you aggro too much).
Three phases, triggered at 75% and 50%.
Get immunity, blocks, Vigor, etc.
To quickly gain health run to other side of the arena to get out of combat (don't do this with 1-2 alive).


Phase one

Ranged players should stack to kill Grubs and Locusts faster.
Melee players should avoid each other and not stay in front of Lupicus. Lupicus will turn to face you when it is going to attack/infect.
- Warning: If you can't dodge infection you will most likely hurt your team.
Infects players: Greenish effect.
- Dodge when its arm is up. Learn it, without infection no Grubs will spawn.
- Avoid using melee-range summons. Lupicus may also infect them.
- Run to other players when infected to allow everyone focus it.
Roars: Knockbacks infected player and spawns a Grub.
- Try to dodge knockback. Focus Grub.
- Each Grub which reaches Lupicus increases its power and armor.
Spawns Locusts: Deals medium damage upon contact.
- Focus them down if stacking.
- Keep moving to avoid damage (circle, etc.).
Kick: Melee. High damage. Knockback.
Phase two starts when Lupicus turns invulnerable. Melee players should run away from Lupicus. Ranged players should scatter. Spawns an additional Grub when invulnerability ends. Focus last Grubs.


Phase two (use ranged weapons)

Keep your distance. When at low health focus more on your own survivability than damaging Lupicus.
Lupine Blast: Bolt with splash. High damage. Poison. Doesn't hit on melee-range.
- Keep side-stepping to one direction. Change direction to avoid.
Frenzied Blasts: Three waves of multiple projectiles with splash. High damage.
- AoE circles show estimated end-point for one projectile. Very unreliable, you will get hit outside of circles.
- Dodge twice, use AoE anti-projectile skills or invulnerability skill.
- If you run out of everything try to out-range whole attack (if everyone does this you risk reset).
Dash: Dash. Evades. Knockback.
- Dodge, leap, teleport or dash.
- Targets same player (highest armor?).
Melee: Knockback. High damage. Bleeding. Slow animation.


Phase three

Necrid Trap: Melee. Bubble. Medium damage ticks on area. Edges Knockback. Tracks movement.
- Don't dodge too early (safer to eat one tick). It just tracks your movement and you will still be inside.
- Dodging forward seems safest (minimum range?).
Frenzied Blast: Area effect on melee. Lots of small damage projectiles (high damage).
- Keep moving and dodge to same direction.
Life Drain AoE: Huge AoE. Medium ticks on area (high damage).
- Run away dodging when Lupicus starts rising.
Life-steal channel: Medium damage ticks.
- Dodge twice.
Lupine Blast: Bolt with splash. High damage. Poison. Doesn't hit on melee-range.
- Keep side-stepping to one direction. Change direction to avoid.

Ghasem, High Priest of Grenth

Clear two ambushes at black spots (sweep the area).
Activate Priest by killing Undead Wraith.
Wraith teleports to black spots (total of five) always following same rotation.
- Learn the rotation. This allows you to assist people.
- Hit (melee) Wraith immediatelly to avoid it resetting.
Kill veteran enemies to kill Priest.
Run through falling rocks and fall from cliff to skip enemies.


Simin, High Priestess of Dwayna

Stack plenty of Tears of Dwayna at one spot. Decide roles: 2 Spark runners (mobility), 1 Tear-duty (ranged to avoid petrify), 2 Attackers (melee).
Tear-duty player should watch party UI and clear Petrified from everyone.
When Simin cloaks Attackers and Tear-duty go hide in corner. Runners run sparks as fast as possible.
- Popular starting tactic is running only 4 Sparks and letting Simin come out naturally (1 minute). Next time you just have to run 1 Spark which makes Cloak extremely short.
Bring all offense you come to kill her as quickly as possible.
Dead Eyed Stare: applies Petrified when expires.
Petrified: Re-applies Petrified when expires. Throw Tears of Dwayna at other players to cure.
- Near end of Petrified you may be able to move, use this moment to self-cure if your party fails.
- Dodging prevents effect but doesn't prevent status. Self-cure immediately.
Cloak, Invulnerability and Regen: Uses at ~50% health, after that keeps cloaking periodically. Run Sparks to break.


Champion Drake

After Simin, head north-east to Champion Drake. Skippable.
Unlike every other Drake in the game this one is actually dangerous. It shoots homing missiles! (ok, some kind of balls).
After the Drake keep hugging the left wall until you see a well. Jump down to well and keep going!


Bloodstone Shard

Mix of every Priest/Priestess encountered.
Most importantly cure "Petrified", kill summons and avoid AoE.
- No knocking poison balls on melee range.


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RavenSDE

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