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The Ruined City of Arah explorable path 3

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The Ruined City of Arah explorable path 3

Post  RavenSDE on Thu Jan 10, 2013 4:48 pm

Path 3: Forgotten

Level 80. Medium. Medium.
Focus Illusionists. Their Chaos Storm deals high AoE damage.

Wraithlord's Crusher and Wraithlord's Hunter

Crusher: Mighty Smash: Very high damage. Big cone. Big range. Slow animation.
- Stay behind Crusher or dodge.
Hunter: Dodges to lay trap: Low damage. Immobilize.
- Keep distance.
Hunter: Bouncing Shot: Projectile. Low damage. Bounces. Poison or Cripple.
Hunter: Binding Shot: Slow projectile. Low damage. Immobilize. Charge animation.
- Keep moving or dodge.
Kill Crusher while avoiding Smash and Immobilize.
Kill Hunter.

Wraithlord's Mage Crusher

Two ways to proceed when seeing a giant. In both ways you get ambushed by a Spider Champion (same as Malrona in TA explorable).
- In both ways you can run past spiders and lose aggro. However ambush in left-way is further away from the boss which makes it easier to lose aggro.
Places wells: Wells do nothing, try still stay out of them.
- There is a safe-spot when hugging the rock and being between boss and wall (never used this).
Jumps: Explodes all wells dealing big damage. Dodge or stay out of wells.
Fetid Blast: Slow projectile with area effect. Medium damage. Poison.
- Keep moving, dodge if needed.
Life Siphon: Channel, hits very many times. Low ticks, high damage. 1200 range.
- Try to outrange, break line of sight or keep dodging.

Corrupted light

Corrupted light quickly damages whoever is carrying it.
Take mobility.
Run as a group and keep passing the ball to each other.

Lupicus: On big room you can hug left/right wall to skip most of the enemies (risky if you aggro too much).
Three phases, triggered at 75% and 50%.
Get immunity, blocks, Vigor, etc.
To quickly gain health run to other side of the arena to get out of combat (don't do this with 1-2 alive).

Phase one

Ranged players should stack to kill Grubs and Locusts faster.
Melee players should avoid each other and not stay in front of Lupicus. Lupicus will turn to face you when it is going to attack/infect.
- Warning: If you can't dodge infection you will most likely hurt your team.
Infects players: Greenish effect.
- Dodge when its arm is up. Learn it, without infection no Grubs will spawn.
- Avoid using melee-range summons. Lupicus may also infect them.
- Run to other players when infected to allow everyone focus it.
Roars: Knockbacks infected player and spawns a Grub.
- Try to dodge knockback. Focus Grub.
- Each Grub which reaches Lupicus increases its power and armor.
Spawns Locusts: Deals medium damage upon contact.
- Focus them down if stacking.
- Keep moving to avoid damage (circle, etc.).
Kick: Melee. High damage. Knockback.
Phase two starts when Lupicus turns invulnerable. Melee players should run away from Lupicus. Ranged players should scatter. Spawns an additional Grub when invulnerability ends. Focus last Grubs.

Phase two (use ranged weapons)

Keep your distance. When at low health focus more on your own survivability than damaging Lupicus.
Lupine Blast: Bolt with splash. High damage. Poison. Doesn't hit on melee-range.
- Keep side-stepping to one direction. Change direction to avoid.
Frenzied Blasts: Three waves of multiple projectiles with splash. High damage.
- AoE circles show estimated end-point for one projectile. Very unreliable, you will get hit outside of circles.
- Dodge twice, use AoE anti-projectile skills or invulnerability skill.
- If you run out of everything try to out-range whole attack (if everyone does this you risk reset).
Dash: Dash. Evades. Knockback.
- Dodge, leap, teleport or dash.
- Targets same player (highest armor?).
Melee: Knockback. High damage. Bleeding. Slow animation.

Phase three

Necrid Trap: Melee. Bubble. Medium damage ticks on area. Edges Knockback. Tracks movement.
- Don't dodge too early (safer to eat one tick). It just tracks your movement and you will still be inside.
- Dodging forward seems safest (minimum range?).
Frenzied Blast: Area effect on melee. Lots of small damage projectiles (high damage).
- Keep moving and dodge to same direction.
Life Drain AoE: Huge AoE. Medium ticks on area (high damage).
- Run away dodging when Lupicus starts rising.
Life-steal channel: Medium damage ticks.
- Dodge twice.
Lupine Blast: Bolt with splash. High damage. Poison. Doesn't hit on melee-range.
- Keep side-stepping to one direction. Change direction to avoid.

End fight

You can skip every fight on your way to end fight (especially Champion giants).
Goal is to control circles.
You control a circle if you have at least one player and not less players than enemies on that circle.
In total there are 1 Boss and 6 Veteran enemies. 1-2 players should try to aggro Veteran enemies and keep them out of circles.
- Avoid poison gas near Boss. You can still stay inside the circle.

End boss

Corrupts: Increases damage you take from boss attacks. Stand on white light (appears once in a while) to remove.


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Join date : 2012-12-04

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